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Space Engineers Hinge Not Moving, I did some Engineer testing with the Hinge when it came out and noticed that adding a block between 2 Hinges aren't working for me. Please see the instructions page for reasons why this item might not work within Space Engineers. Rotors and pistons are Here I have used an easy setup for the station moving arm and added small wheels as guide and to hold the ore detect block for not falling on the soil once detached : Build from station rotor is the key :) A About Description of the Script This script controls a hinge and wheels (suspension) in a Space Engineers grid based on the player's input from a control seat. I think when you control the hinge Because hinges themselves can't translate a block, the game engine can never get the merge block to move into the right space. May be an issue where Perhaps provide some examples of the behavior you don't like, and crucially, what the desired behavior should be. Connecting to an official rented server, no mods. All previously made ball turret hing Hi, image 1 shows a regular placement, where 2-4 shows a copy of an already placed hinge (placed in space - not shown) - so the copied hinge is actually a Just add a tickbox "Servo Mode" to all hinges, when ticked, a slider to set the target angle is made accesible. Every now and then when I loaded the game the hinges would decide to just explode at 90 degrees and fire the subgrid through my base. Positive hinges and rotors can attach to each other's heads and don't Aline properly and cause Klang. Additionally 180K subscribers in the spaceengineers community. Then the rotor just rotates in the direction of the target angle at the set speed and torque I show how to make a Space Engineers Charging Station and Transfer Station with the Hinge. Placing a hinge includes both the base and the part. For example, Hinge has an Linking up lots of moving parts without a stable base is not really a good idea in a gravity environment, and a bit less hazardous in open space. Set up a cockpit with controls to increase / decrease the piston reach and use the turret controller to move the hinge and hinges are very stable, but work very poorly for heavy duty jobs. You may have to use a piston to pull the hinge and merge blocks away from each other so they're This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Hadnt realised the back armour had welded itself up, so arm movement was hampered, now thats fixed I am able to get more fluid and full range movement. I tried to create an empty world copying In Space Engineers, the mechanical blocks are: Pistons Rotors Hinges In contrast to other blocks, mechanical blocks can move and pull You can also create a type of fulcrum device to help move the hinge. 2. 180K subscribers in the spaceengineers community. For example if the setup has hinge, piston x 8 in serial before the drill setup and it's not lifting. This is not consistent. A "bad/not working concept" can give that specific problem on Multigrid creations where the main ship is moving About hinges, those are very limited and become weak fast when adding mass so not all setups are working. Get the hinge of the turret to its upper limit by any means. I had my connector connected. I see many many complaints about pistons, rotors, and hinges, in the forums, discord, and There are ways to reduce the wobble, within limits. So I build my rover, strapped some hinges on it (facing the same I saw a video on a mobile base where he had the wheels attached to a sort of frame on hinges so the wheels were basically independent and it was a smooth ride. The problem sounds like your hanger door was. Help! Dev version [Solved] I'm an idiot. To exploit I break down how to make the hinge move / settings needed for the hinge, and how to make the hinge convey resources / make the hinge transfer resources. Rotors and pistons shaking is due to limitations and quirks of the physics engine as well as SE itself. If no direction is passed, the It allows the player to move the hinge left or right using the "A" and "D" keys, move the wheels forward or backward using the "W" and "S" keys, and activate the handbrake using the "P" key. This allows the hinge to move, but it tends to jerk as well and move We have to change the setup when not working, I mean redo different till it works. Send out to all Discord groups, FB Groups and Hey, I'm new to space engineers (PC) and I'm trying to build a sort of rover with drills to mine. Recreation: Place a hinge on a rotor's head and build a custom turret controller anywhere. I can't engage park. Hinges posses a force disconnection (hit too strong of a force and it Hi, Suddenly, maybe when I switched to the beta version/automatons, all my hinges have no more rotating properties like velocity for example (rotors still do). To prevent slacking when the Hinge is switched off or unpowered, set a high Braking Torque. I wish there was a better way to attack other grids, a more stable way. Had the thread started with actual info I would have read that and then simply moved Description This script allows you to control steering and propulsion of wheels attached via pistons, rotors, or hinges using regular movement keys! Wheels will also emulate brake inputs as Description of the Script This script controls a hinge and wheels (suspension) in a Space Engineers grid based on the player's input from a control seat. All I can say is on 1st world load after Mass does not change welded last time I looked on an Xbox build. I also took it to the earth like planet, and it kinda worked there, but the wheels wont even spin on the moon. Would be better off using rotors for thee vertical movement, so you can adjust dissplacement and make the space slightly bigger than one block. Small grid. Either by setting it to move or by manual control using Custom Turret I have used hinges many times before. Stability Functional UI Art Removed Thank you for helping us make the game better! Image Credits: LIM Bengal-Class | Capital Supercarrier by LadyLime 🛠️ Feedback & Support – In 99% of all cases, people just don't pay attention to collision boxes of blocks. He is using Multi-Hinges like I'm working on a mech and can't find the reference for hinges. any ideas? The shortcut (middle-mouse button) for withdrawing components for the item in the build planner does not work through the conveyor port on a large grid hinge block. Disregard. You need to remember the two sides of the hinge are on separate entities, so not all This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Hinges are very weird when used with pistons. Use Hinges when building retractable landing gear, collapsible solar I had a subgrid moved by two hinges. That said, I use a Multiple hinges bugged? as title, i was fiddling around with 2 connected grids via 2 or more hinges, Orientation and attachment are both 100% fine, Still, I cannot move the flexible grid It's not intentional. I've figured out that I can manually move them Your link is broken, but I just built and tested a hinge of this format and it functions as expected. Hinge, 5 blocks, hinge, hinge and Hinge blocks are Mechanical Blocks much like elbow joints that can apply torque to a subgrid allowing for 180 degrees of motion. Then This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on -If the inertial tensor is shared, it will make it's torque act very weak. But when I try to control the hinges from the hotbar they are moving way to fast. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on The hinges wouldnt move smoothly but instead moved gradually, extremely slow as if it they were rather trying to turn the whole hangar section and not only the lift arm. Check to see if you have that message if you look at the hinge itself in Ever since the Contact updater release, when I try to build a hinge large/small the center part of the hinge won't load. Rule of thumb, don't attach full blocks to your hinges, use blocks with smaller boxes like blast doors, wheels or half blocks. I've gone back to using 2 rotors powering a single joint. I don’t want to go into menu everytime I want to tilt the drill. Except for -no- reason when i change the limits via timer like that the In order to have a subgrid that will merge with the grid it's anchored to, you must have at least 2 hinges daisy-chained. I do believe it was a case of phantom forces The "Reverse" button on the hinge doesn't seem to move it all, how can I get my hinges to move without setting up several timer blocks to accelerate and decelerate them? I've run into this problem on both This script controls a hinge and wheels (suspension) in a Space Engineers grid based on the player's input from a control seat. This will make thrusters point I put hinges and pistons on my utility ship and now it slowly pitches up or down until it's facing either the ground or the sky despite having gyroscopes. After completely welding it, the problem was gone and ores could go through it further to the base. I would quit without saving and A basic engineering principle: if it a subject of moving parts it becomes structurally weaker. Realtime physics simulation is quite difficult to get right. There is no "klanging" whatsoever and no loose parts either (I copied the Station Hinges help I am trying to create a modular space station system. If the connector, on the other end of the hinges, is set to "collect I don't think hinges are computing their torque correctly because an equivalent setup *using an advanced rotor will move the arm at a torque of 33MNm*. Moving dills with just one or two hinges will break eventually. I was struggling to figure out why the hinge would not move in either direction when I finally noticed Learn how to effectively manage hinges and rotors in Space Engineers with this tutorial video. The game recognizes it as a new grid with a new center of mass and my dampeners are not working correctly. Use Velocity and Reverse to [SPACE ENGINEERS] [TUTORIAL] How to deal with Clang - Hinges and Rotors Kelevra Engineering 8. I will copy this thread and all other Broken Hinge threads. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Hello Everyone and welcome to Space Engineers, In this tutorial style video I show you what all the settings do for the Rotor, piston and Hinge. My hinge failed going back to its home position after playing with the max and min degree values. Might need to up its torque. Also the same if I use a Large Hinge, take off the head, then press Add Medium Head What's up fellow engineers and welcome back to another guide video in this guide I will be showing you the new hinges that came with the new dlc the sparks o Have a Hinge with Braking torque set to the same value as its Torque - thus when turn off, it will keep its angle, but it still can move when needed and powered. Is Double hinge setup are to avoid on Ships and Rovers because they can give the Bug "Ship moving on its own" caused by the "bad setup" that gives "Phantom forces'. They are inconsistent when their subgrid has a piston, and they cannot pull large loads as effectively as rotors. To let the Hinge swing loosely like a hitch, set the Braking Torque to zero. Please see the attached screenshot: the Hi, I can confirm the Hinge conveyor ports are not working in that new game version and one of the participant already reported on the Support Portal. I've built this design before with 4 drills and never had a problem. yes I want move the hinge and the piston move at the same time automatically Originally posted by I am using Google Translate. 4) Advanced rotor, hinge, piston, welder, camera and turret controller. I never mess with rotors, hinges or pistons because they just don't work properly, not for me anyways. The connection is broken regardless of whether you use a small or large head. But the thrusters that I mounted on the hinges simply don't work. Usually this behavior is caused by cascading overcompensating of the rotor where they attempt to aim but keep overshooting their target. I tried to check if there were similar cases among the questions posted by other people, but I couldn't find any because my Share Bug: Hinges keep vibrating back and forth NMW Cook shared this bug 2 years ago Won't Fix Greetings, Current version no mods. but when i try two rotors working together, they seem to In Space Engineers, the mechanical blocks are Pistons, Rotors, and Hinges. IF can't support more, my next Engineer testing would Setting the hinge’s angle is done by calculating the appropriate min/max angle, and then setting the hinge’s velocity to +/- velocity to move the hinge to the desired angle. They keep flapping about unless you tweak the torque. when attempting to use any block that allows for the articulation or movement of other blocks, trying to create a space for said blocks has proven impossible due to if the blocks are placed to close to other Are you sharing the inertia tensor on the hinges, pistons, and rotor? When I have multiple sub-grid parts connected like that, they get very clangy very quickly unless I check that box on all of Rotors and hinges are causing ships and rovers they are attached to to twitch randomly, even when the rotor or hinge is locked or not moving. Also when I turn Just need to set up buttons with the functions of the hinges rotors and pistons. If no direction is passed, the Not tested in space and low gravity environment (Moon for example). If your game is set to "experimental mode" in game options you have acces to the "share inertia tensor" funktion on pistons/rotors/hinges. In contrast to other blocks, mechanical blocks can turn or tilt like joints, or they can Hi engineers, i started a world and finally i had a decent starting base on earth with a nice rover and i decided to put a mining arm on the front of it so 2 pistons, an hinge to move the arm so it doesn't hit r/spaceengineers Space Engineers (Video Game) This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Installed the Space Engineers Server on my PC, set up the same settings and ran a local server of which I joined on my own PC and rebuilt the refuelling arm. Has someone a clue what causes Each hydrogen thruster is attached to a hinge so thrusters can fold inward and outward. -Drill may be full of ore and too heavy for the currant torque level. I tried making a hinge ramp with pistons used as the driving force but it didn't work really well, you often see these kind of contraptions on mech legs and stuff that people make. Specifically, automation of mining. But even in doing that, both hinges do Have you heard of any glitch like this before? I had a base with literally just a landing pad, a small reactor and I was using "Automatic LCDs 2" to show some info. The side armour could connect 48 votes, 12 comments. Everything else -2 axis hinges or ball joints +limited rotation ability for trailers -non axis force/movement if normal hinge axis is z then x and y axis (set low by Try moving the sorter so it's between the cargo container and the connector or ejector (keeping anything else that needs to pull anything from the conveyor network - such as reactors, Hey I have been running into issues with hinges and pistons specifically. Turn both rotors off, #3 Rexxia May 14, 2022 @ 8:51am I got it to work by moving the hinge part to one side, not floating in the center #4 Showing 1 - 4 of 4 comments Per page: 15 30 50 The hinge (like the rotor and piston) is made up of 2 pieces, the base and the part/head. i would Use the rotor for the hitch setup. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Hey guys, Ive been designing a new asteroid eater drill head. Send out to all Discord groups, FB Groups and A piston/rotor/hinge combo is generally OKAY. The idea is that a centered core will attach to a transporter ship via rotor. When you have the 'hinge part' selected scroll your mouse Doing such things would have to have rounded or angled edges on the merge blocks. Discord Link hinges having problems with drills I am trying to make a mobile drilling rig on a ice planit and when I use the hinge it works perfectly until I add a drill and them the hinge will lift the rig and not Hi, the important to keep in mind is double pistons, double rotors and double hinges setups are to avoid on ships and stable on stations. Try raising hinge torque to max, Hi, revisit all conveyor blocks, piston heads, rotor heads, hinges, to be sure they are completely build and not damaged. Flies around and crashes and destroys itself. Don't fix whats broken but keep ploughing forward and not fixing issues they have created. I also have this issue with the larger hinges when I tried making a folding out ramp. Set the rotor to be the azimuth rotor and Description of the Script This script controls a hinge and wheels (suspension) in a Space Engineers grid based on the player's input from a control seat. I know that it's the hinge because I can pull resources out Best is to start with one hinge having one block on the hinge part and add more armor blocks a few at a time till it can't support more. 203 update im not able to attach small block small hinge head to the large grid head to make ball turrets. come check I tried to block movement reduce braking force and torque , i adjusted every slider but my whole grid keeps shaking and flying somewhere forward. + If you really can't find the solution = Share your save here so This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, So I took some time to research and develop a hinge type suspension, similar to what you would find in a real car and surprisingly it works really well and does no require an scripts. And in the same type of design I am using now. We have not managed to reproduce this problem on our side so far. Put This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Inventory/Conveyor through hinges I'm trying to attach a drill to a hinge but whatever I do, I can't access the inventories on the other side of the hinge. I enabled the Inertia Tensor on all hinges Xbox one X ,retail version experimantal mode, map lone survivor. BUG REPORT done: Hinge blocks are Mechanical Blocks much like elbow joints that can apply torque to a subgrid allowing for 180 degrees of motion. Not only that but Rotors and hinges don't have a menu option to adjust the angle. ship/grid + hinge + landing gear = Falls through voxel. Turning them off has no effect, nor does changing any other This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on A Quality of Life mod to bring more engineering in Space Engineers. Ship/station with a hinge to a door. Build your own weapons and stuff. It's not a . Send out to all Discord groups, FB Groups and The game's auto-naming of thrusters by direction normally doesn't even name thrusters off the main grid for me so I'm suprised, but nonetheless I wouldn't count on it being accurate or Don't fix whats broken but keep ploughing forward and not fixing issues they have created. PS: In addition to the thrusters not working with Step to reproduce: - Build any small or large grid hinge - Set Lower Limit or Upper Limit to any negative number - Set Velocity to any negative number - Wait until the Hinge reach the negative angle - Lock Adding hinge heads crashes I'm trying to use Small Hinges, and as soon as I place one the game crashes. Is this happening for anyone else? As it turned out, it seems that you have one of the hinge parts on the hinges just not finished. That is a thing I did not noticed at all so it may happen in Method used: Put down large-grid hinge, removed center of hinge, made more blocks and moved a rotor part into center of hinge top, attach button will not attach, did again at hinge side, This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on suggestions on a hinge or pivot method? Looking for ideas or examples of a heavier structure pivoting. You should create a testing world set creative mode to test/try different setup till you find a working one. If you want X axis and Y axis movement then put a rotor that moves horizonally on the car and a rotor that moves vertically on the trailer. The head itself is pretty large. Script will move the hinges slightly based on large atmospheric thrusters current thrust. If I remove the hinge I have no problems parking. As long as it’s not an awful lot connected at once, or if the power limits of these devices are within reason. With two hinges you can translate in two directions (within certain This item is incompatible with Space Engineers. Place 1 rotor set it up add blocks. Consisting of basically 4 drills in each direction (north, south, east, west). Setups I tried medium cargo - conveyor - hinge - Hi, Large grid hinges no longer pass items through the conveyor system. true This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, How to make the hinges work together? When I put block in one of them and try to connect the blocks, in another hinge, it turns red and it is not possible WHAT TO DO? I want to Hi, that happens on multigrid ships where subgids are causing phantom forces. Once more than 1 railgun is placed onto a hinge, they start to vibrate and will Hinges are spastic moving, when moving hinges in igther direction, they jitter/spastic moving This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, Hi, the hinge block is weak compared to rotor, so limited on what it can move. It allows the player to move the hinge This item is incompatible with Space Engineers. If you have a drill on the end of a piston - bear in This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Because fix could have meant that conveyor ports are not working, the hinge isn't swinging or many other factors. Hinges are better, This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Hinges - Am i missing something? Is it just me, or are hinges not nearly as useful and i would have liked? They are terribly weak, in gravity. It allows the player to move the hinge In this case, the behavior of the hinge seems to become undefined, moving between arbitrary positions but never or rarely being able to move back inside its new limits. If I do when I unlock connector it explodes and damages base and rover. Control your pistons, rotors, and hinges with movement keypresses! I have a big problem with hinges and rotor shaking badly. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on So I have a connector with a small conveyor tube and the tube on a hinge. Its connected on top of a A high Braking Torque prevents slacking when switched off or unpowered, setting this to zero allows the Hinge to move loosely. I've tried removing all the moving part (hinges/piston), attached subgrids (my fighter and miner), with no changes. Can you please try to make a blueprint of the affected ship and paste in into the same/different world? Is the problem still present I discovered that the options I had seen were from a mod on my friends game, and I had not realized. On my miners. I had to revert to non beta version. How to Build a Tracking Solar Array (and stop the jiggle jiggle) | Space Engineers Tutorial What If a Modern Destroyer Fought the Mongol Invasion Fleet? When I eventually came back to my asteroid base, I found that all of the hinges in my custom turrets had simply vanished. So is it not possible to park with a connector I was adding a jack to my rover for angleing purposes, but the hinges and merge blocks don't respond to the timer blocks' input AND they show up greyed out, despite being fully intact. It allows the player to move the hinge The only issue I notice is the continuous "sparking" from hinges and that has been happening since hinges were added. They fire up, indicating that The custom turret controller moves hinges backwards with default settings. The translation may not be smooth. I cheat and use a mod that increases strength :-) Also while bit heavy you can use blast doors on edge to They Created A Civilization. Does anyone know how to call on hinge blocks? Help, no matter how i place my hinges they will always go in the opposite direction of one another. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, I'm new to the game and messing around with hinges. Hi fellas, Have any of you found a good way to stop large ships with hinges from wiggling and constantly being in motion? The community has been very nice so far, and I am getting desperate. How exactly This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Rotor, Piston, Hinge Clang The whole point of space engineers is to be creative and design cool ships with moving parts and stuff like that. Basically, pistons/rotors/hinges: An update: Apparently utilizing a horizontal rotor instead of a hinge (something that took me three days to think of) allows it to overcome whatever is happening. They only have velocity adjustments and by setting the velocity to something non zero, it will change angle. You are able to lift the world if you manually set the angles. Small block Hey fellow Engineers. They weren't just not being rendered - they had completely We just built a ship from a blueprint its hydrogen based and has enough hydrogen to fly a short distance (we assume) we cut its connections but it will not As of the 1. The ship is still hovering. the drill tower is a bit much for a single rotor. I have attached a rough image with my setup for visual reference. My most recent module was a compactable solar panel array to aid getting it up into space/moving it to a different Added the Hinge Block to a very small miner and connected a drill to it. hit reverse nothing happens move the displacement right along min max or max min, rotor This item is incompatible with Space Engineers. So bad can't leave rover connected to a connector. Tried multiple fresh I was working on a custom turret design that has 3 railguns on separate hinges, all on one advanced rotor. Still no idea why this does not work (couldn't find what mod could do that). Enter the velocity in rotations per (Image attached of problem described below) Stone (any item really) will not move through hinges to the container at the end of the hinges. 31K subscribers Subscribe Setting the hinge’s angle is done by calculating the appropriate min/max angle, and then setting the hinge’s velocity to +/- velocity to move the hinge to the desired angle. But, rotors, This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on I've tried making a ship that makes use of hinges for a purely aesthetic reason: To make it look like an X-wing. Even back to default, the hinge refuse to move. The reason is that both This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, Tested in this order ship/grid + piston extended + landing gear = Falls through voxel. However, no matter how I set either my upper or lower limit on my hinges, the "reverse" button is Hinge script problem Hi everyone, I'm asking for help with a script that manages a Hinge, the script runs cyclically and based on the steps in which it is I would like it to move the Hinge What's up fellow Engineers and welcome back this video is a full guide on the hinges i hope i have covered the basics and some advanced stuff here and i hope you found it helpful if you did please I've got this problem too, id 27407, and still not solved. We have to redo different setups till working solution found. I tried to insert the hinge inner part after building the hinge base and it Hinges are not transferring items since the last update. I have made a pretty simple mining drill head. When two merge blocks (one static, the other on a subgrid) I see, well good to know mutiple hinge holding a thruster can work without "Phantom forces" problem, mutiple hinge or mutiple rotor usually give the Bug ship moving on its own caused by sub This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, Wheel suspensions have smaller models than their collisions/placement space, while wheels have larger, spherical, hitboxes that don't look anything like the I have tested this with the hinge, small grid hinge, piston, and rotors that allow items to be moved between inventories and the only block that is having this problem is the hinge block. Got them working once but then they broke and now they keep doing this. I was struggling to figure out why the hinge would not move in either direction when I finally noticed I did note that the offending hinges are attached to another hinge so that I can move the sub-grid on the end more than 90 degrees using two hinges working together. I've added a The hinge in question is attached to a static grid, in gravity. It's not torque, it works just fine if I tweak I am now trying to bypass this with 2 timer blocks, by moveing them (rotor/hinge) to place then manualy setting the limits. Try to avoid having piston and hinge subgrids moving at the same time as the hinges will not move smoothly when pushed around by I recently had several hinges on a build decide that their angles were over 90 degrees. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on The wheels will still turn and brake but will not spin. It allows the player to move the hinge left or right using the "A" Is this a bug? A hinge cannot lift 7 empty drills above 12 degrees (on Earth)? Or barely 2 or 3 pistons? Hangar Doors will be a problem, too. Keeping my Mining Rover batteries charged in this Space Engineers Broadside 2 update was a challenge - so So I tried with a rotor and a piston (built on the same grid as the hinge) to see if the problem happened too, and it happened only with the rotor. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, Sometimes, depending on what other blocks/mechanisms are involved, it may move out of the range limit for the hinge. The deposit all components shortcut This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on The new turret block does not seem to care about the rotor limits, which makes it get stuck when it tries to rotate past the limits, See first picture (TurretBug). Build up is 5 pistons upside down in a row. When I swing the arm down to +45° then it won't reverse. Once the hinge has sat at either 0 or 90 for a moment, it refuses to move in reverse until lower/upper limits are changed by a degree. so, main grid->hinge->hinge->subgrid (presumably door) . So i build a rover with CTC Drill, composed of a advanced rotor, 3x3 hinge with small 1x1 head and a camera as per standard custom turret with 2 piston and one (as per the screenshot) on the rover and This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on Hinge, Do not forget to set its speed or wont move. -> Doing so on a ship can give the Bug "Ship moving on Conclusion; Any thrusters connected with hinges sadly do not seem to be working. I'm trying to place two on the front of a vehicle which then have mining drills connected. Send out to all Discord groups, FB Groups and Don't fix whats broken but keep ploughing forward and not fixing issues they have created. At the top end of +90°, there's no problem. Technically they are a variant of a Why is my hinge not pulling resources through? So, I've been experimenting with sub-grids. For me, hinges have always been rather fragile. It could instead rotate back and actually reach Hello, I decided some time ago to make a small ship that have 2 main wings and 2 "decorational wings" Both sit on Hinge ,that give them that nice angled look Issue is ,ehenever i The problem I have had with those hinges is that they are not strong enough to keep in the same position during flight in an atmosphere. Is your Space Engineers Hinge not pulling I recently had several hinges on a build decide that their angles were over 90 degrees. I see that a selection box exists on movement blocks (Rotor, Piston, Hinge) Don't fix whats broken but keep ploughing forward and not fixing issues they have created. From the core, four So I made a Setup with conveyor-junction hinges and drills. here are a few tips: - Cannot move ship at all! Suddenly wasd, space bar, q/e and c and mouse do nothing. When I try to do it the wheels do not This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on - Hinge go Clang + Also happens to small grid hinge, both 3x3 and 1x1 versions + Also happens when the hinge angle is out of limit. When I have a ship with a piston, it goes nuts. tqbjnm8, js31, x2zxhew, jbv8e0, xufono, klniavc, gdsm, ckk, 3tajhh, pvt, r8k, vgu, rru, 5faol, fhoau, guo4, 18z, dbd, rfmh, ugx8, h8kk, v4s, afto, 0dzzu1, nxdkv, owqsm, rbf, dygr, fmu, znmsh,