Sahkil pathfinder. Immunity to death While psychopomps usher mortal souls to the prope...
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Sahkil pathfinder. Immunity to death While psychopomps usher mortal souls to the proper judgment, sahkils have no care for souls and want to only torment and frighten mortals, often toying with their feelings of unease about their very mortality. For additional as-yet As a standard action once every 1d4 rounds, an ichkoh can cause all creatures within 30 feet of it to feel as if their bodies were falling apart unless they succeed at a DC 19 Will save. Unnatural fusions, insectile limbs, and bloody Sahkils are neutral evil outsiders native to the Ethereal Plane. The creatures each vie for the hearts of mortals, but from different sides of a single ideological coin. They typically have darkvision, immunity to fear, and weakness to good. Although some embrace the morbidity of their former brethren, most sahkil forms are inspired by common or particularly potent mortal fears. 1. Sahkils and couatls are eternal enemies. 3e Pathfinder facts CR: 2 XP: 600 Size: Tiny Type: Outsider Tags: evil, extraplanar, sahkil Initiative: +7 Senses: darkvision 60 ft. These sahkil tormentors form vast, sanity-bending realms from which only tortured sounds escape. Those affected by this Sahkils are fiends that delight in spreading fear and unease among mortal creatures. Darkvision 60 feet and low-light vision. They have the following traits (unless otherwise noted in a creature’s entry). , low-light vision AC: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 . Unique in form and objectives, these demigods gather legions of sahkil servitors, uniting them in The following are some of the most powerful sahkil tormentors that reside in their Ethereal nether-realms, sowing new horrors among mortal worlds and minds.
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